The Elder Scrolls Online

Review: The Elder Scrolls Online: Morrowind

It’s been over three years since the release of The Elder Scrolls Online. After the turbulent beginnings, mixed opinions of players and building a solid community, it’s time for a new addition. At the beginning of June, Morrowind saw the expansion of the “Morrowind”, which uses the years of change and effectively tries to encourage new, uninitiated players.

The creators decided to gain publicity by playing the most popular card game developer recently. They used the old, proven nostalgia, reminding the veterans of Morrowind’s beautiful times. That is why the story throws us straight to the docks of Vivec City, just south of the active volcano of Vvardenfell Island. We are quickly acquainted with the main thread – the powerful ruler has lost his powers, and the whole area is in danger. As it usually happens, the fate of the locals rest on our hands, anything from us wants, and our hero is the only one who can save Vvardenfell.

The Elder Scrolls Online, after a dubious start, has gained a very stable market position in recent years. MMORPG veterans are no longer waiting for a real competitor for World of Warcraft, but ZeniMax Online Studios has managed to survive unlike the dozens of titles that scroll through the list of the most anticipated MMOs of the past year. ESO has gained a large number of fans and active community, some time probably somewhere between Final Fantasy XIV and Black Desert. Console version should be the best confirmation of the current state of things.

“Morrowind” consistently continues the recent trend in The Elder Scrolls Online to encourage more novices to play. As a result, the most powerful aspects of the latest addition are the skill line and narration. A recent change in the entire quests system was the removal of the level restrictions for all sites. Each task, opponent and activity in the game automatically correspond to our current character level. You no longer have to look for guides, go back to level up, or control yawn when the monsters are getting too weak. We got a real open world without limits. Thanks to this Morrowind we can enjoy from the very beginning, and the newly created character immediately lands in Vvardenfell.

The transition of the new add-on gives the impression of a solid singleplayer. Sleekly written dialogues, English dubbing of all tasks and a very faithfully reproduced climate are enjoyed for the next hours consumed in Morrowind. Finally, we have found ourselves in MMO tasks that will not only be a pain on the road to maximum levels. Quests have their own character, the plot can intrigue, and the secrets discovered have aroused the emotions. The creators also took care of the appropriate variety in the executed orders. Sometimes we need to provide some information through the entire map, another time quietly sneak into the enemy’s headquarters, and occasionally even simple and pleasant puzzles await us.

An equally friendly approach to an inexperienced player makes a new class. The Warden looks like a character created to make people aware of the strongest aspects of the ESO system. In this case, each skill tree is responsible for quite different roles. Animal Companion focuses mainly on injuries, inviting friendly beasts to fight, Green Balance can heal and provide temporary strength to allies, and through the shields and defensive abilities of Winter’s Embrace we become a tank. Most importantly, everything can be combined. There are no restrictions on what skills to wear, the armor or armor we wear.

The aspects that have raised the most doubts from the beginning remain unchanged. First and foremost, ESO does not look like a multiplayer in its early stages, let alone any “massive”. Vvardenfell, of course, is called desolate, because other players regularly scroll through our quests, but there is no greater interaction. Performed tasks occasionally throw us in the kind of dungeons. Most often we have to enter a cave and pass through it, defeating several opponents, to finally reach the interaction that completes the task. Most of these small sites face no challenge and the presence of players does not bring anything. There are some subtle notices about the game we found.

The second major drawback is the tedious battle system. The controls have been fortunately adapted to the capabilities of the PS4 controller and do not cause any problems. Skills go to the next level and they change names or their destiny, but they do not multiply in our eyes. ESO is far to clutter, as can be seen from the console version of Final Fantasy XIV: A Realm Reborn. However, there is still some engagement in the fight. The skills are not spectacular, and the first few dozen hours is limited to pressing just a few buttons. On the occasion of the subsequent PvP, of course there is the question of positioning and exploiting opportunistic occasions, which makes the fight more exciting. By that time, however, he leads a long way, and before falling asleep only rescues the storyline and the diverse world.

Morrowind is a great addition. The creators decided to attract veterans by the name and place of action, while providing adequate resources for those not yet familiar with The Elder Scrolls Online. For a fresh player, Morrowind is a one-man adventure in a solidly drawn, interesting universe full of characters that arouse real interest. At Vvardenfell you really can soak. There was only a deeper idea to refresh the combat system and an occasional reminder that we are still dealing with an MMORPG.

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